We are moving right along in our series of animation principles. This week we will discuss the principles of “timing” and “exaggeration”.

The principle of “timing” relates to the number of drawings or frames in an animated sequence to translate the speed of action in the film. By using correct “timing” the animated characters will appear to obey the laws of physics. It is also vital to establish the character’s mood, emotion, reaction or even aspects of their personality. Most animators practice and experiment with many different types of “timing” to find the best fit for them and the project.

Below you will find an example of “timing” in animation to demonstrate it for you…