We are moving right along in our series of animation principles. This week we will discuss the principles of “timing” and “exaggeration”.
The principle of “timing” relates to the number of drawings or frames in an animated sequence to translate the speed of action in the film. By using correct “timing” the animated characters will appear to obey the laws of physics. It is also vital to establish the character’s mood, emotion, reaction or even aspects of their personality. Most animators practice and experiment with many different types of “timing” to find the best fit for them and the project.
Below you will find an example of “timing” in animation to demonstrate it for you…
The next principle is “exaggeration”. Adding exaggeration makes animation more expressive and helps keep it from looking stiff and lifeless. It adds that extra oomph. This can be from the supernatural or simply the surreal by altering the characters physical features or elements of the storyline. Animators walk a fine line when using the principle of “exaggeration” and have to maintain a balance to avoid confusing the viewer by making it too theatrical or excessively animated.
Below you will find our animator has created an example of the principle of “exaggeration” for you…
The final two that we will cover in the last week of our series will be “solid drawing” and “appeal”. I hope you stay with us!
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